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Minion frustration game rules
Minion frustration game rules








minion frustration game rules minion frustration game rules

They get to choose where the Exploding Minion goes. If they defuse it, they may place the Exploding Minion anywhere back in the deck, and the Defuse card is placed on the discard pile. They must defuse it or they are out of the game. If it is an Exploding Minion, they immediately place that card face up on the table.

minion frustration game rules

The player ends their turn by taking the top card from the draw pile. When a player is done playing cards, they draw. Once that card is resolved, the player may play another card (unless the previous card ended their turn). That card is placed face up on the discard pile. If the player does want to play cards, they start by choosing which one they want to play first. If they do not want to play (or cannot play) any cards, they go straight to drawing. PLAY CARDSĪ player does not have to play any cards. THE PLAYĮach player’s turn is made up of two phases: play cards and draw. Shuffle the deck well and place it face down in the center of the table. For example, include three Minions for a four player game. Insert a number of Exploding Minions back into the deck equal to one fewer than the number of players. Now, each player will have an 8 card hand.

minion frustration game rules

Shuffle the deck and deal 7 cards to each player. Remember to only use the cards that are meant for the player count. The Defuse cards that are remaining are shuffled back into the deck. These clone cards are very powerful, and can be used to defuse an exploding Minion.Ī game with 3 players uses only the cards without a Gru Tech symbol.Ī game with 4 or 5 players uses the entire deck. The 8 Minion Character cards give a player the power to steal one card from an opponent’s hand.Īnd special to this edition, the 3 Clone cards allow a player to copy the previously played card. There are 4 Shuffle cards that allow a player to shuffle the entire deck.ĥ Draw from the Bottom cards allow a player to do just that – draw from the bottom rather than the top. The 6 Skip cards allow a player to immediately end their turn. There are 7 See the Future cards that allow a player to look at the top three cards of the deck. The only cards that cannot be Noped are the Exploding Minions and the Defuse cards. The 7 Nope cards can be used to cancel an action at any time. There are 5 Attack cards that force a player to take two turns instead of one. Defuse cards are the only thing that can stop an exploding Minion. The 7 Defuse cards are used to keep a player from exploding. These are the cards that will eliminate players from the game.










Minion frustration game rules